Iupiter 0.41 online

Iupiter 0.41 is online. Within the package there are three demos: 

IupiterApplication - shows some Iupiter materials, two using OpenGL Shader Language 
IupiterBumpDemo - the scene is full of bump mapping realized with the OpenGL Shader Language
IupiterStencilDemo - this demo uses stencil shadows to project shadows on the environment and, if available, uses two sided stencil buffer of ATI and NVIDIA GPUs

Changes in this version: 
-Back to front transparency 
-Support for DXTC1 e DXTC3 texture compression 
-Support for SkyBox 
-Refactoring of the lights (JSpotLight, JOmniLight e JDirectionalLight) 
-New classes for general lights and materials with dispatch 
-Support for point bill boarding 
-Refactoring of transformations (JTransform) 
-New 3DS parser 
-Higher performance in collision detections 
-Fixed a bug with stencil shadows and two sided stencil buffer on ATI GPUs 
-General bug fixes and refactoring



Iupiter 0.4 released

Iupiter 0.4 with JApplication, a small materials demo application, is online! 

Changes in this version: 
-General code refactoring with new packages 
-Improve memory allocation management 
-Better support to OpenGL Shader Language 
-New bump mapping and cartoon materials implemented via GLSL shaders and fixed pipeline 
-New configuration application developed in SWT 
-Many bugfixes with NVIDIA, ATI and Intel graphic processors 
-Full support to DevIL library for texture loading 
-Great performance improvement with stencil shadows: support for two sided stencil buffer, GLSL vertex shader hardware accelerated extrusion and near-clip volumes optimization to determine whether caps are necessary 
-Added directional light support 
-Added support to LWJGL 0.97 alpha 
-Shapes 2D initial implementation: quads and circles
-Initial GUI support with buttons, events and listeners



Site online!